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For any object with Rigid Body, Bounding Box handles are not grabbable with Hand Ray. · Issue #4901 · microsoft/MixedRealityToolkit-Unity · GitHub
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Bounding box far rotate about x axis is not correct · Issue #5666 · microsoft/MixedRealityToolkit-Unity · GitHub
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Trouble utilizing MeshRenderer bounds in a way that is independent of object rotation / orientation. - Unity Answers
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